Techspace - “The future of the internet is Metaverse” - Mark Zuckerberg
Talking about Metaverse, we can’t exclude the term ‘virtual’, since Metaverse is a mix of both reality and 3D virtual worlds that let people interact with real feelings, even though they are far away from each other. What makes Metaverse seem real is the components provided inside the platform, such as avatars, currency, and live interactions. To enjoy Metaverse in reality, we need to use tools that convert the virtual into reality.
It is the virtual reality (VR) headsets and the augmented reality (AR) glasses, the devices that will help us to see what’s inside the Metaverse, and connect with the world. Even though these things exist today, VR headsets and AR glasses are sold separately. Within this fact, the CEO of Meta, Mark Zuckerberg, said that the company is currently developing VR and AR technologies inside their labs, and an estimated $10 billion fund to do the research and development for the technology.
On June 22, Zuckerberg was presented some unfinished prototypes that the company has developed, which is the combination of VR and AR that still needs work before it is launched. Here are the five prototypes Zuckerberg introduce to the public:
Meta introduced Butterscotch as the VR headset that has higher-resolution displays with small pixels that users’ eyes cannot see. In order to increase realism, the company limits Butterscotch’s field of view, so it can show clear text and display. Despite its great specifications and features, Butterscotch still has a long way to be launched, seeing the fact that this VR headset is weighty and still exposed its circuit board.
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Half Dome 3
The first generation of Half Dome was created in 2017, in order to test which display could move the focus point into a distance in a headset’s optics. The Half Dome technology was chosen by the company to increase the resolution and image quality in the headset, allowing users to create a big monitor inside it to do their activities at Metaverse. The newest version of Half Dome, Half Dome 3, uses liquid crystal lenses instead of mechanical parts.
Holocake 2 is mentioned as the thinnest and lightest VR headset ever created by Meta. To use this VR headset, users should connect Holocake 2 with the computer. Holocake 2 needs special lasers to operate the system, yet the price of these lasers are too expensive. Because of the lasers used in this technology, users are required to prepare the additional safety to prevent any harm. Holocake 2 also uses a flat holographic lens, in a way to reduce bulk based on lasers.
Next, Zuckerberg introduced the Starburst, a meta headset that developed focusing on high-dynamic range displays (HDR) that brighter the displays, and give a wider range of colors. This technology aims to bring more realism and depth. Zuckerberg said that with developing Starburst, the company could identify which is the best technical path to improve the technology in a way to know the visual realism Meta needed.
This headset was mentioned by Zuckerberg to be the combination of all Meta headset features in one. For the appearance, Mirror Lake adopted a ski-goggle style headset. Nonetheless, Mirror Lake is not yet formed, since it’s only a concept created by the company. Even so, Mirror Lake has a compromising future to become a game changer for a VR experience.
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With these prototypes, Meta still needs to work on it, before the headsets are ready to go live and meet the users. Nevertheless, Meta never stops developing their innovation to create something big and useful for the future. In 5 or 10 years, the company may launch their best VR headset for us to enjoy the Metaverse in the future.
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